Author: Bear McCreary

I Still See You

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What would a score sound like if it were a collaboration between late-70’s John Williams, late-80’s Danny Elfman, and late-90’s Björk? This question ran through my mind as I composed a moody, thematic score for “I Still See You,” a new supernatural thriller starring Bella Thorne that is available now on VOD and in a limited theatrical run. While my work inevitably falls very short of the greatness of my heroes, I like to think that soundtrack fans can pick up on my influences.

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Hell Fest

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I have always loved Halloween mazes and slasher horror films. I had the opportunity to combine those thrills by scoring the new Lionsgate / CBS Films feature, Hell Fest, which opened theatrically last weekend. For anyone who has been to a Halloween maze, this film’s central premise is quite disturbing. Structured like a classic slasher, the story is about a group of teenagers who go to a traveling Halloween maze, Hell Fest, only to become the latest prey for a masked killer who continually strikes and then disappears into the crowd of costumed freaks. 

Hell Fest allowed me to work again with several of my favorite creative partners, including director Gregory Plotkin, with whom I collaborated as the editor on last year’s phenomenal Happy Death Day, and Gale Anne Hurd, the inspiring producer who brought me on board The Walking Dead nearly a decade ago.

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Summer 2018 Catch Up – Aurora, Tau, and Ryze

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2018 has blasted by in a flash! The last few months have been a whirlwind, and I realize I’ve fallen a bit behind with my blog. With this update, I plan on catching up on a few of the projects I’ve scored that have come out this summer, and I will look ahead at what is over the horizon for the rest of the year.

AURORA – QUEENDOM COME

First up, I was thrilled to collaborate with singer-songwriter AURORA to produce a Celtic-inspired version of her track “Queendom Come.” The single was used by Electronic Arts for the official E3 reveal trailer for Unravel Two.

Last spring, I got a call from my friend Steve Schnur at EA who said that the marketing team really loved this particular AURORA song, but wished it had a more acoustic, even Celtic, sound. Somehow, Steve thought of me as someone who might enjoy doing music in this style! I listened to her song and fell in love with it immediately. The harmonic progression was satisfying, the melody and vocals were haunting, and the lyrics were nostalgic and moving. I knew right away I would have a blast working on the track.

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Remembering Beth Krakower

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As posted to my Facebook and Instagram accounts 9/6/18:

What can I say about Beth Krakower that hasn’t already been shared by the massive outpouring of love and grief I’ve witnessed from our shared community?

Beth and I worked closely together for fifteen years. She was among the first people in the film music industry to believe in me, and to help me believe in myself. Together, we hatched ambitious schemes of creating soundtrack albums, labels, concerts, live events, websites, and more. She encouraged my wildest ideas, with equal parts enthusiasm and practical advice. She was a road manager, a publicist, a spirit guide, and a close friend.

I am heartbroken she is gone.

Today, I searched through thousands of photographs from events I did with Beth over the last dozen years, in search of the best one of her and I together. Beth was a very effective publicist, so effective, in fact, she consistently pushed me into the spotlight, while stepping back from it herself. She always made a point to grab a snapshot of me wherever we went. If I could only send a message back in time, I would tell myself to grab that camera out of her hand, and ask someone to take a picture of her and I instead. Alas, I seemingly have only one image of Beth and I standing side by side. Through the blurry low resolution, one can see how elated we both were in this moment. Beth’s true superpower was making her friends feel this way every time they were in her presence.

Rest now, my friend. Your fight is finally over. We are all grateful for the time we shared with you.

Updated 9/7/18:

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With so many shows and tours, I forgot all about Florence in 2013! I found one more, and its in focus. ❤️

God of War

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VERY LIGHT SPOILERS AHEAD: This blog will discuss only plot points made clear from early reviews and trailers.

CHAPTER 1 – INTO MIDGARD

One rainy November afternoon, over three years ago, I walked into Sony PlayStation’s Santa Monica Studio to meet with acclaimed music producers Pete Scaturro and Keith Leary to discuss a new, secret project. Our conversation revolved around folk music, Northern European ethnic instruments, vocal writing, classical thematic development, bombastic percussion and, eventually, Greek and Norse mythology.  “Wait a minute.” I said. “Is this… a new God of War?” Their hesitant facial expressions told me everything I needed to know. I realized I was about to tumble headfirst into a daunting and challenging dream project.

For the uninitiated, God of War is massively popular video game series for Sony PlayStation, PSP and mobile platforms that ran for seven games from 2005 to 2013. The games were famous (and somewhat infamous) for their visceral depictions of sex and violence, epitomized by the central revenge-seeking character, Kratos. The franchise had been dormant for years, leaving fans to speculate if we would ever again see a continuation of the character.

In my first meeting at Santa Monica Studio, I realized I was witnessing Kratos’ saga unfold in a surprising new direction, moving away from Greek to Norse mythology. I was brought on board so early that the game had not yet been officially greenlit. There existed only an early build of a prototype level and concept paintings. Yet, these assets showed me that Kratos had matured, that the story would explore deeper themes, and that there was a new central character by his side – his son, Atreus. I was intrigued, and excited to dive in.

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