God of War Ragnarök

On a spring afternoon in 2016, at the Shrine Auditorium in Los Angeles during the E3 videogame event, I crossed the stage between a packed house and a symphonic orchestra, to conduct an original theme I had written that had never been heard publicly. Even before the game’s title was revealed, the audience experienced a sweeping, symphonic score featuring Nordic folk instruments, choir, and strong, melodic themes. After my overture, the curtains parted and a vision of an older Kratos stepped out of the shadows, announcing that a new entry in Sony Playstation’s blockbuster God of War series was on the horizon, one which aged the character and promised a more mature narrative. The game launched in 2018 to universal critical acclaim and fan enthusiasm, cementing the vengeful god Kratos and his son Atreus a place amongst the most beloved videogame characters of all time.
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